Military Officer

Human Fighter 4
LN Medium humanoid
Init: +1; Senses: Perception +4

DEFENSE

AC: 21, touch 11, flat-footed 19 (+9 armor, +1 Dex, +1 dodge)
HP: 39 (4d10 +8)
Fort +6, Ref +2, Will +1; +1 vs. fear
Defensive Abilities: bravery +1

OFFENSE

Speed: 30 ft.
Melee: +1 glaive +9 (1d10 +7) or armor spikes +7 (1d6 +3)
Ranged: MW composite longbow +6 (1d8 +3 / ×3)

STATISTICS

Str 17, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk: 4 ; CMB: +7 ; CMD: 18
Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Weapon Focus (glaive), Weapon Specialization (glaive)
Skills: Diplomacy +2, Handle Animal +4, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Perception +4, Profession (soldier) +7, Ride +7, Survival +2
Languages: Common, Goblin, Orc
SQ: armor training 1
Combat Gear: potions of cure light wounds (2); Other Gear MW full plate with armor spikes, +1 glaive, MW composite longbow (
3 Str) with 20 arrows, heavy horse (combat trained) with chain shirt barding and military saddle
Boon: Lieutenants can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.

Lieutenants are the staunch, stalwart officers of the battlefield, expert and veteran soldiers who conceive and execute tactical plans and inspire their troops on to victory. Lieutenants may command from a rearward vantage point, but when needed, may dive into the fray with sword in hand to turn the tide through sheer puissance.

Military Officer

Kingmaker Bors