Buildings

Structures

  • BORSTON (Population: 4500)

Castle (2×2): + 2 Economy, + 2 Loyalty, + 2 Stability, + 8 Defense Modifier, -4 Unrest
Town Hall: + 1 Economy, + 1 Loyalty, + 1 Stability
Barracks: + 2 Defense Modifier, -1 Unrest
House (3): -1 Unrest per (-3)
Exotic Craftsman: +1 Economy, +1 Stability, 1 minor item
Office of the City Guard: +1 Loyalty, +1 Stability, -1 Unrest
Jail: +2 Loyalty, +2 Stability, -2 Unrest
Smith: +1 Economy, +1 Stability
Luxury Store: +1 Economy, 2 minor items, +2000 GP
Tavern: +1 Economy, +1 Loyalty, +500 GP
Noble Villa: +1 Economy, +1 Loyalty, +1 Stability
Piers: +1 Economy, +1 Stability, +1000 GP

Economy: +8
Loyalty: +7
Stability: +8

Defense Modifier: +10
Unrest: -11

City Base Value: 3700 GP

Minor Item Slots: 2
Medium Item Slots: 0
Major Item Slots: 0

  • OLEGTON (Population: 1500)

Watch Tower: +1 Stability, +2 Defensive Modifier, -1 Unrest
Stables: +1 Economy, +1 Loyalty +500 GP
Barracks: +1 Defensive Modifier, -1 Unrest
Inn: +1 Economy, +1 Loyalty, +500 GP
House (1): -1 Unrest per (1)

Economy: +2
Loyalty: +2
Stability: +1

Defensive Modifier: +3
Unrest: -2

City Base Value: +1200 GP

Minor Item Slots: 0
Medium Item Slots: 0
Major Item Slots: 0

  • TATZLFORD (Population: 1500)

Carpenter: +2 Economy. -1 BP for each new building built
Mill: +1 Economy, +1 Stability
Town Hall: +1 Economy, +1 Loyalty, +1 Stability
House (1): -1 Unrest per (1)

Economy: +4
Loyalty: +1
Stability: +2

Defensive Modifier: —
Unrest: -1

City Base Value: +200 GP

Minor Item Slots: 0
Medium Item Slots: 0
Major Item Slots: 0

New Hope Totals

City Population: 7500
Frontier Population: 3750
Total Population: 11,250

Kingdom Economy: +14
Kingdom Loyalty: +10
Kingdom Stability: +11

Kingdom Defensive Modifier: +13
Kingdom Unrest: -14

Kingdom Base Value: +5100 GP

Kingdom Minor Item Slots: 2
Kingdom Medium Item Slots: 0
Kingdom Major Item Slots: 0

Buildings

Kingmaker Bors